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Starsector ships not attacking
Starsector ships not attacking











starsector ships not attacking

  • Proximity to any threats (in order to safely vent).
  • Flux cost of firing vs benefit (based per weapon group, not per weapon).
  • Primary target shields raised (or down).
  • Current primary target flux level (as percentage).
  • Proximity to non-primary target enemy ships.
  • Enemy missile potential threat (unfired, based on range).
  • Turret vs hardpoint (a given weapon across these two weapon mount types).
  • List of things that can influence any of the AI personality behaviours Both elements need to be carefully considered together. A Cautious officer can act aggressive and an Aggressive officer can act defensively with particular loadouts. It is important to use a holistic approach to both officer personalities & specific loadout as both elements interact with other strongly. Not looking at variants and personality as two separate things to assign. You would do well to build a variant looking through the eyes of the particular personality you have in mind. Most ships lean towards a preferred role, building variants to help it perform that role and giving it a personality to match will make its chances of successfully performing that role much higher. The AI is very dependent on the loadout its given. As an unofficial, work in progress effort it is based on incomplete information & conjecture so do take it with a grain of salt. Power Plant is the lightest available with sufficient power.This is a community attempt to document known or suspected AI behaviours for the purposes of enabling players to more intelligently design ships for AI use and thus have more useful AI wingman. Internal Compartments contain biggest size A-Class Fuel Scoop, Advanced Discovery Scanner and Detailed Surface Scanner.

    starsector ships not attacking

    Power Plant is the lightest available with sufficient power.Ī-Class Frame Shift Drive and lowest mass on everything else except Fuel Tank. All Internal Compartments are Cargo Racks. Sidewinder can be obtained for free.Ī-Class Frame Shift Drive, Thrusters and Power Distributor and lowest mass on everything else except Fuel Tank. ĭefault ship specifications as equipped when purchased. Nearly all ships and stations are standard fitted with the GalNet system for market information, galactic news and communication. People can join other ships as a hologram with multicrew. New ships can only be purchased at Stations with the Shipyard service, and modules can only be changed or upgraded at stations with the Outfitting service.

    STARSECTOR SHIPS NOT ATTACKING UPGRADE

    The player may upgrade components or purchase an entirely new ship based upon their needs and available funds. Initially, there was a planned total of 30 playable ships with multiple variants in addition to some non-playable ships.Īll commanders begin the game with a Sidewinder MkI. All ships have been designed with the ship interiors in mind and for future gameplay opportunities.Īs of Elite Dangerous: Beyond Chapter Four (3.3), there are 38 playable ships and 6 playable fighters, each built by one of several manufacturers with their own unique styles. Many ships were inspired by the classic wireframe and polygonal models of previous Elite games.Įvolution of the Cobra in the Elite UniverseĮach ship has access to a range of different modules which they can fit to help specialize as traders, smugglers, bounty hunters, pirates, etc. There are a variety of designs to suit various roles. Ships are the central feature of Elite Dangerous, and are used to traverse space and perform a variety of different tasks.













    Starsector ships not attacking